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Ships Ahoy - Jagged Alliance - Back in Action

Steam now offers Jagged Alliance - Back in Action, the Jagged Alliance 2 remake. Here's an overview of the game:

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Back in Action’s innovative “plan & go” combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.

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43. Re: Ships Ahoy - Jagged Alliance - Back in Action Feb 11, 2012, 04:38 ShakyJake
 
I really want to like this game, and I'm trying to be as objective as possible as I play it. However, the lack of fog of war just removes almost all the tension that battles in the original game had for me. You never knew when you opened that door if there might be a guy with an assault rifle on the other side of it. Being able to see every enemy on the map just seems to trivialize the tactical experience (although the gunfights still seem super deadly). It would make sense that they simply disabled fog of war, too, since your mercs still spot enemies on their own. Hopefully they re-implement this later. Or at worst, maybe with as much modding as JA2 got, this whole game could become something better.

Also, no personal mercenary? What the hell?! "Robocop vs Bill Gates", I was all set to answer questions like this again and make my own in-game avatar, and it's super disappointing not to have the option. It's hard to believe it's purely about balance, because you'll simply have to buy a mercenary that fits the role your own merc would have fit, anyway.
 
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