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Double Fine Crowdsourcing

A Kickstarter campaign to fund development of a new adventure game from Double Fine has immediately taken off, following recent indications from Minecraft creator Notch that he was willing to help fund Psychonauts 2, though the Psychonauts IP is not mentioned by name. This has already raised considerably more than its $400K target, with a single $10K spot sold out, seven out of ten $5K pledges sold, and more than a half-million dollars already in the budget. Here's a explanation:

Keeping the scale of the project this small accomplishes two things. First and foremost, Double Fine gets to make the game they want to make, promote it in whatever manner they deem appropriate, and release the finished product on their own terms. Secondly, since they’re only accountable to themselves, there’s an unprecedented opportunity to show the public what game development of this caliber looks like from the inside. Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form that will both entertain and educate gamers and non-gamers alike.

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23. Re: Double Fine Crowdsourcing Feb 9, 2012, 16:42 ASeven
 
killer_roach wrote on Feb 9, 2012, 16:38:
ASeven wrote on Feb 9, 2012, 16:19:
Obviously this new business model has a lot of flaws. This is a business model based on human goodwill and my cynicism said and still says this will fail miserably, however Kickstarter and other crowdsourcing projects have survived the early huge bumps so maybe this model will last.

Crowdsourcing mostly works with established entities, and it's not particularly new.

In the music industry, Marillion has been using that model for their last handful of albums, and Spock's Beard did it on their most recent one.

Yes, that's one of the weaknesses of the model. Unknown entities will not have the reputation established ones have and hence it's hard to give money to unknowns. Which is why it's a leap of faith to give money to unknowns and sometimes all ends well, sometimes it doesn't.
 
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