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Tribes Ascend Changes

Hi-Rez Studios announces significant changes for Tribes Ascend, based on feedback from closed beta testing of this upcoming continuation of the Tribes series of multiplayer first-person shooters. Word is they are shaking up their planned class structure, and will be adding more of the flexibility players have been requesting. Here's word on the next update to the game's ongoing closed beta test, which is available to those who preorder through the Tribes Ascend Website, along with some of those who have signed up for the beta:

The next update will include additional class customization and a much more polished user interface that really showcases the sci-fi, high resolution graphics of Tribes: Ascend. Hi-Rez will be collapsing the total number of playable classes from 12 to 9, but adding the ability for players to unlock new weapons for each class and further customize their loadout. Three of the nine classes will be available right away so a new player will have access to a Light, Medium, and Heavy class in his or her first match.

“We believe this system preserves class-based combat while also offering additional flexibility for players to customize classes around individual play style. It continues to provide a balanced and level playing field for all players.”

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81. Re: Tribes Ascend Changes Feb 3, 2012, 05:28 Jerykk
 
It seems to be more useful in the last patch, though that might be because of the massive -10% mass I've got on the pathfinder.

Must just be the pathfinder because the soldier gets very little boost from disc-jumping unless you already have momentum.

It feels like defense in general has gotten the shaft in T:A. Mines are a deployable and you can only carry two if you're playing a specific class and have the necessary perks, you can only carry two grenades total (if you have the perk), you can only carry two weapons total and have very limited options of weapons to choose from. Grenade-throwing is also a fully-committed animation that forces you to lower your weapon and there's a significant delay between the time you press the grenade key and when it is actually thrown.

The only change that benefits defense is the health regen and spawning with loadouts, but that doesn't really compensate for the lack of firepower and disc-jump boost.
 
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