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Tribes Ascend Changes

Hi-Rez Studios announces significant changes for Tribes Ascend, based on feedback from closed beta testing of this upcoming continuation of the Tribes series of multiplayer first-person shooters. Word is they are shaking up their planned class structure, and will be adding more of the flexibility players have been requesting. Here's word on the next update to the game's ongoing closed beta test, which is available to those who preorder through the Tribes Ascend Website, along with some of those who have signed up for the beta:

The next update will include additional class customization and a much more polished user interface that really showcases the sci-fi, high resolution graphics of Tribes: Ascend. Hi-Rez will be collapsing the total number of playable classes from 12 to 9, but adding the ability for players to unlock new weapons for each class and further customize their loadout. Three of the nine classes will be available right away so a new player will have access to a Light, Medium, and Heavy class in his or her first match.

“We believe this system preserves class-based combat while also offering additional flexibility for players to customize classes around individual play style. It continues to provide a balanced and level playing field for all players.”

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79. Re: Tribes Ascend Changes Feb 3, 2012, 02:39 Crustacean Soup
 
elefunk wrote on Feb 3, 2012, 02:30:
Sorry, I was talking about before this patch - $50 could buy everything in the game as it existed yesterday.

Now they've taken everything that was previously in the game, which you can still buy for well under $50, and added a ton of new weapons on top of all those other things. All of the weapons that are available to buy right now are new weapons that didn't exist yesterday.


Not only new weapons, but new upgrades for every weapon and every class. Upgrades can only be bought with XP, so that $50 of yours doesn't cover them; you need to buy boosters to level these up at a quick pace. Like I said, the majority of the gigantic refund I got went towards maxing out just Pathfinder (and I only upgraded the items I normally use; good thing I had enough experience pre-patch to know which items were worth it). Here's what Pathfinder's upgrades look like:

Armor: -25% regeneration delay, +10 energy, +25% health regen, +100 health, -10% mass

Epack: +6% energy recharge, x3

Nitrons: +2 nitrons (bringing the total to 3), +25% radius

and so forth for the other items. You're not on equal footing without these.

Jerykk wrote on Feb 3, 2012, 02:38:
severely reduced effectiveness of disc-jumping.

It seems to be more useful in the last patch, though that might be because of the massive -10% mass I've got on the pathfinder.

This comment was edited on Feb 3, 2012, 02:46.
 
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