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Paradox on Sword of the Stars 2 Problems

Fredrick Wester offered a frank criticism of Sword of the Stars 2 during the recent Paradox Convention, as the Paradox Interactive CEO called releasing the space strategy sequel in an unfinished state a "big mistake." according to Strategy Informer. He went on to explain this turned into a Kobayashi Maru scenario: "Sometimes youre stuck in a situation where you can only choose between two really bad outcomes. Looking back Im not sure what I could have done." He does offer an outlook on how they will attempt to prevent a repeat of this scenario:

Were changing our QA processes based on this game, and were changing the whole model of how we make games with third parties. Weve added amendments to existing contracts to prepare, to try and stop it from happening again."

"But it was bad, and Im the first to admit it was my fault and were doing our best to fix it."

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14. Re: Paradox on Sword of the Stars 2 Problems Jan 27, 2012, 15:49 Flatline
NewMaxx wrote on Jan 27, 2012, 13:28:
Keep in mind that Paradox Interactive is the publisher, not the developer, on this particular title. A quality assurance issue may simply mean they need to rely less on what the developer tells them and work on putting a system into place whereby they have a more direct hand (or a hand at all) in testing.

It's almost always the opposite direction though. The publisher has put up the money up front and says "goddamn it we want product NOW". They're almost always involved with seeing benchmarks, test builds, etc... otherwise you get shit like Duke Nukem Forever where you faff off for years with no demonstrable product.

I'd bet dollars to donuts that if we could get a peek at interior email, this game shipped over a *lot* of protests.

The buck stops with Paradox though. Either they turned a blind eye to their 3rd party devs (I find this hard to believe) or they made a greedy decision to push a game out to maintain it's profitability.
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