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Layoffs at id Software

A tweet noted on NeoGAF says that layoffs have hit id Software: "Some layoffs at idSoftware today, perhaps more to come later." Joystiq has a statement from id parent Zenimax Media saying they are "still recruiting and hiring qualified developers" for id Software, and that "development work on future id titles continues unabated," while offering this confirmation of cuts at the formerly indie developer:

As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio. As part of that process, some id employees were recently let go.

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78. Re: Layoffs at id Software Jan 12, 2012, 03:13 netnerd85
Jerykk wrote on Jan 11, 2012, 03:40:
Hidden & Dangerous is the only game until Rage that I felt came even close to creating such an immersive environment/atmosphere.

Did you ever play STALKER? I'd say that's the most atmospheric game I've played. A lot of it had to do with the dynamic lighting and ambient audio, as well as the dynamic and unpredictable encounters and the pseudo-open world. RAGE never really felt alive to me. It felt like a theme park.

The lighting effects and usage in Rage are far superior to Fallout 3, each section of Rage has been crafted with the lighting providing a critical role in creating the right atmosphere for the section. The music backs this up, every time you battle a different clan there is different music that plays.

Eh, I guess. Bethesda's games have some very nice outdoor lighting. As for the context-sensitive music, that's not really unique. Pretty much all games have unique music/ambient sound based on your location.
STALKER is on the list. Partner bought it for me to play... apparently I have to like and play all RPGs now. I've been listening to the Clear Sky theme music for a while though lol, great tune!

Context-sensitive music is not unique no, it's rarely used well though. Back to my fanboy-game, Hidden & Dangerous, H&D1 used context-sensitive music perfectly. H&D2 use of context-sensitive music is dreadful, ruined the entire feel of the game.

The best example of RAGE's atmosphere is battling the Ghost clan in the Wellspring Wasteland. The music and sound effects of the clan reminds me of Logan's Run, sci-fi classic. Anyone else get that? doubt it not many classic sci-fi fans around...
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