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| [Jan 07, 2012, 5:52 pm ET] - Share - Viewing Comments |
Bitmob.com - Shooters only need eight guns.
At last count, Borderlands contains over 17.5 million color-coded, procedurally generated firearms. The gun population of planet Pandora outnumbers the individual populations of Cuba, Greece, Israel, and Switzerland. What the hell am I supposed to do with all that? I know we're talking about a loot drop game where the entire appeal lies in those loot drops, but outside of dollars, I don't need 17.5 million of anything. That's way, way, waaaaaaaay too much crap to ever constitute fun. Hell, even the comparatively modest arsenals of Battlefield 3 and Call of Duty: Modern Warfare 3 quickly blur into one amorphous, nondescript mess.
Eight guns. That's all you really need. Maybe fewer. And imposing that kind of limitation will net you a better game to boot. Here's how.
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| 31. |
Re: Op Ed |
Jan 8, 2012, 19:44 |
Prez |
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To answer Jerykk's query about fictional vs. real guns, in the case of CoD, I'd say the vast majority of its players wouldn't have known a fictional gun from a real gun, at least at first. Sure, the recent spate of modern day military shooters has made '9mm, M4, M249, M60, M203, .223 and 5.56 caliber' household names, but that certainly isn't what drew them in and kept them playing. Okay, many would cry foul if suddenly an "Atlas Charged Repeater" suddenly showed up in the game, I grant you. But if the developers started throwing in conceivable yet made up near-future designs, I doubt most people would even take the time to wonder if they were actual guns or just made up ones. Just give them military sounding names.
EDIT: was it Pres saying I'm too into numbers... Well, yeah that was me. But I was speaking from a game creation and publishing standpoint. In game I'm all about the numbers too.
This comment was edited on Jan 8, 2012, 19:55. |
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