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Tribes Ascend Q&A: Tribes Universe On Hold; Other Starsiege Games Planned

Soar With the Blood Eagles on PC PowerPlay Magazine is a preview of Tribes Ascend that includes a Q&A with Hi-Rez Studios CEO Todd Harris discussing the upcoming continuation of the Tribes multiplayer shooter series. Topics of the interview include lessons learned from Global Agenda, the return of the Blood Eagle and the Diamond Sword factions, the passion of the Tribes community, the loadout system, paid content, and more. They also ask about Tribes Universe, and the answer indicates that this is on hold at best, but they plan to continue to explore the Tribes universe, as well as the Starsiege series from which it was born:

Our studio is a huge fan of the previous Tribes games. So after we acquired the rights to Tribes our first goal was to get the movement and physics and combat feeling right. When we made enough progress toward that goal we decided to release a pure match-based shooter ahead of any MMO and that shooter became Ascend. We do still intend to further explore the Tribes and Starsiege IP with future projects, but right now our Tribes dev team is working only on Ascend.

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13. Re: Tribes Ascend Q&A: Tribes Universe On Hold; Other Starsiege Games Planned Jan 6, 2012, 03:28 Jerykk
Okay, I managed to get a beta key from and play the game for a few hours. It's more entertaining than I thought it would be.

1) Spinfusor is still fun to use.
2) Decent sense of speed if you have the FOV set to 120.

1) Jetpacks feel pretty weak. They give you minimal vertical acceleration so you end up close to the ground most of the time, which is a pretty significant change from the T1.
2) Disc-jumping seems really underwhelming. It gives you a minimal speed boost. Handy if you're already going fast but pretty useless if you're moving slowly or not at all.
3) Skiing is weird. Feels kind of like T:V, which I wasn't a big fan of thing. In T1, changing direction was largely dependent on terrain in T:A, it's more dependent on holding left or right.
4) Having to unlock loadouts is lame, as expected. Having no ability to customize your loadout is equally lame. I never used my secondary weapon.
5) Grenade throwing is too slow. The grenade should be tossed as soon as you hit the key but there's a relatively long delay.
6) Performance needs work. Even when I drop the settings down to minimum, I can't sustain a constant 60 FPS. Considering that the graphics aren't all that great and I easily get 60 FPS in other UE3 games, this is dumb.
6) Unlockable skills and perks really aren't balanced at all. A player who has them all will have a significant advantage over a player who has none, on top of the inherent advantage of having much more experience playing the game.

Despite the fact that my cons list is three times longer than my pros list, I'm still enjoying it. Maybe I'm just desperate for a shooter that doesn't revolve around cover and hitscan weapons.
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