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Tribes Ascend Q&A: Tribes Universe On Hold; Other Starsiege Games Planned

Soar With the Blood Eagles on PC PowerPlay Magazine is a preview of Tribes Ascend that includes a Q&A with Hi-Rez Studios CEO Todd Harris discussing the upcoming continuation of the Tribes multiplayer shooter series. Topics of the interview include lessons learned from Global Agenda, the return of the Blood Eagle and the Diamond Sword factions, the passion of the Tribes community, the loadout system, paid content, and more. They also ask about Tribes Universe, and the answer indicates that this is on hold at best, but they plan to continue to explore the Tribes universe, as well as the Starsiege series from which it was born:

Our studio is a huge fan of the previous Tribes games. So after we acquired the rights to Tribes our first goal was to get the movement and physics and combat feeling right. When we made enough progress toward that goal we decided to release a pure match-based shooter ahead of any MMO and that shooter became Ascend. We do still intend to further explore the Tribes and Starsiege IP with future projects, but right now our Tribes dev team is working only on Ascend.

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12. Re: Tribes Ascend Q&A: Tribes Universe On Hold; Other Starsiege Games Planned Jan 5, 2012, 12:29 Jerykk
 
doesnt sound like you are playing this game... because the beowulf tank is exactly all the things you are describing here: really tough, really lethal, somewhat slowish... actually it moves quick enough to really be a pain in the ass to kill, IMHO it can change direction too fast and needs a bit of balancing

Actually, I thought the Tank in T2 had an extremely detrimental impact on the game. Unless you had the homing missile launcher or your entire team focused on destroying it, the tank was almost impossible to kill and really screwed up the balance of the game. The tank in T:V wasn't as bad, but it was still annoying and felt out of place.

Really, part of the reason why T1 was the best was the lack of focus on vehicles. The only vehicle that was used (in a few maps) was the Scout and that was relatively easy to destroy. Hell, you could kill the driver without even touching the Scout.
 
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