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| [Jan 03, 2012, 11:19 am ET] - Share - Viewing Comments |
The Star Wars: The Old Republic Website has a follow-up to the report that some users in BioWare's MMORPG were being sanctioned for visiting areas intended for higher level characters (thanks Joao via Rock, Paper, Shotgun). As it turns out, none of these users was banned, they simply received warnings: First, action was taken against a number of accounts for what's commonly known as 'gold farming' - or in our case, credit farming. These accounts were found to be exploiting the game in a variety of ways to maximize their credits in order to sell them to other players. Our Terms of Service team took action against these accounts and removed them permanently from the game.
Second, a smaller number of accounts were warned or temporarily suspended for exploiting loot containers on Ilum. To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.
None of these accounts were banned for their actions and no accounts have been banned for travelling to Ilum while still relatively low level. By comparison, the number of accounts that were warned or temporarily suspended was considerably lower than the number of accounts banned for 'credit farming'.
It's important to remember that our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game. Working closely with the development team and using extensive metrics based on player activity, they are able to determine what is normal player activity, what is unusual and what is exploiting. Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken.
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| 69. |
Re: Star Wars: The Old Republic Bans Follow-up |
Jan 4, 2012, 09:02 |
briktal |
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RollinThundr wrote on Jan 3, 2012, 17:18: I think something alot of people who either didn't spend time on the old Bioboards or BW social site fail to realize is Bioware has been moving in this direction long before the EA buy out.
It's easy to blame EA as the big bad evil huge publisher but really it's been obvious to me for about the past 5 years or so that BW hasn't wanted to make RPG's for a long time now. They want to make the same cinematic story with minor setting changes (ME, DA, Kotor/Tor) with illusion of player choice (some titles more obvious than others at the lack of said player choice, DA2 comes instantly to mind) blow a wad on marketing and hype and expect to sell 5 million copies every game.
I mean does anyone really wonder why some of their oldest employee's have been jumping ship over the last few years, while the ones who remain, The Gaiders or Priestlys just become more and more snarky towards their very own fanbase? Seriously?
Kinda related to that, the last two games they released before EA (three if you also count Mass Effect since I think that sort of decision would've been made before EA bought them) were released on console first, with Jade Empire not getting a PC version for a couple years.
Also I guess most of the discussion of these bans/the announcement of them (though the previous article mentions it) hasn't been very clear that apparently the reason for the bans is that players, either through alts, friends, or agreements with players on the other faction, were constantly flipping a world pvp zone, which causes the chests to respawn. |
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