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| [Dec 17, 2011, 6:45 pm ET] - Share - Viewing Comments |
Torchlight II Facebook Page now offers a new trailer discussing play testing of Torchlight II, Runic's upcoming action/RPG sequel. Word is: "Meet Justin Miller, our Network Engineer. He gives you a little rundown of how the company play test went, and how much work he has ahead of him!" Thanks The RPG Reporter.
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Re: Torchlight II Trailer |
Dec 17, 2011, 19:27 |
Krovven |
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I recently played through the D3 beta, the Skeleton King dungeon was pretty good, everything up to that point was fairly boring. There just arent enough monsters, the ones that spawn out of the walls, statues, etc, the animations take so long for them to become active they pose no threat whatsoever, and when 75% of the monsters are like this, makes combat very boring.
The monsters also seem to have a very short aggro radius, and often they wouldnt attack me at all. If they did aggro and I ran away for 20ft they would stop chasing. So rounding up a big stack of monsters to fight was impossible. Yawn. Back on the lack of monsters, there were often times that I'd be walking through room after room and it was just destructible environment stuff and never a monster. Felt like I was playing one of those hidden objects games.
D3 looks great and sounds great, but the (lack of) skill/stat progression and combat are simply boring.
Getting to the point...I loaded up Torchlight this morning and it's 10x better than D3 beta in its current state. Granted I expect D3 to change a lot before it goes live, but as it is, I'm more looking forward to Torchlight 2 and it's going to be a 3rd of the price of D3.
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