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GSC/S.T.A.L.K.E.R. 2 Statement Monday

GSC Game World tweets about their plans to respond to the rumors that the Ukrainian developer is shutting down. Here's the short and sweet tweet:

An official statement will be made on Monday.

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39. Re: GSC/S.T.A.L.K.E.R. 2 Statement Monday Dec 11, 2011, 13:47 Retired
theyarecomingforyou wrote on Dec 11, 2011, 13:36:
xXBatmanXx wrote on Dec 11, 2011, 10:57:
We are here....just not responding to the trolls who say FOV isn't important.
Whoa, back up a bit. Not everybody that disagrees with you is a "troll". I've just never found FOV to be essential to my gaming experience and, in case you didn't know, I have never been a console gamer - I'm PC through and through. If it were just purists arguing the technical merits it would be one thing but it annoys me that many people that want to change it simply want to do so to get a competitive advantage or simply enjoy incredibly high FOVs, like 120+.

But this is all getting way off topic. The point is that someone attacked Metro 2033 for a low FOV, while neglecting that they used a different measurement - people don't give a shit about the technicalities, they just look for a number and moan if it isn't the number they were expecting. Metro 2033 plays fine and was a very good game; very different to STALKER but in my opinion a better overall game.

FOV is important because majority of people now use WS monitors. It wasn't AS important when we used 4:3 square huge things - but now, a 90 FOV looks almost perfect on a WS monitor. (I use a 22 inch LCD). I don't use it for the "advantage", I use it because it looks and feels better.

The advantage thing? meh, doesn't bother me that people use it. What about the people that multiple monitors? Majority of MP kills in the small arena games are now head on anyway - not side kills or back kills.

I will usually push FOV until it shows the fisheye even a little, and most games I can use 85-90 to get that sweet spot just before fisheye.
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