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X3: Albion Prelude Announced

X-Universe News - Edition 46 announces X3: Albion Prelude, a new game in EGOSOFT's X series of space combat game to be released on December 15. The new game is to bridge the gap between X3: Terran Conflict and the upcoming X Rebirth, which was announced as coming this year, but seems pretty obviously delayed based on this news. They offer some screenshots and this teaser trailer, and here is a bit on the game:

X3: Albion Prelude provides a welcome bridge from the X Universe we know and love to the X Universe that will be experienced in X Rebirth. This new adventure will also feature more than 30 new ships and stations. A new Stock Exchange feature will enable players to speculate in local markets in a bid to increase their wealth. With this will also come tools to monitor and analyse economic developments and progress. Users with high-end machines will also benefit from some improved graphical quality settings. It is important to note that X3: Albion Prelude will NOT feature savegame compatibility with X3: Terran Conflict.

For owners of the X Superbox, X3: Albion Prelude will be available as a free download on Steam, while for owners of X3: Terran Conflict it will be available at the 'add-on' price of €9.99. For players new to the series, X3: Terran Conflict and X3: Albion Prelude will be available for purchase as a bundle. Time your purchase right and you could enjoy substantial discounts in the Steam holiday sale too!

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34. Re: X3: Albion Prelude Announced Dec 9, 2011, 10:35 eRe4s3r
 
Ah.. with empty i mean empty of character. If you dock somewhere you are presented with a spreadsheet, so all the stations are essentially spreadsheets with a model. Communication is done via com but it feels unnatural and often has little to absolutely no effect on the game. And nobody ever chats you up (we have a job offer for you) and convoys can never form (because of the way gates work) There is also the problem that theres no proper formation flight mode (Freelancer style ,p), means squads fly like disoriented lemmings on LCD. I mean one of the most memorable things in Freelancer is forming up with a huge convoy and just cruising along the starway in a tight formation (safety in numbers and all that) this also makes sure that traveling is fun. Besides the fact you can get pirate-attacked on the way and every civ ship behind you also drops out of the lane.. and runs! ;p

I am not sure how to describe it.. its just the feeling i have when i play x³... the game feels so cold and devoid of style and character. We got ships and stations to oogle at (because the graphics are amazing..) but as soon as you do a mission or dock to a station the illusion crumbles. (and the solution to that is definitely not animated production cycles on stations..)
 
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