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The Old Republic Preloads; Early Access Next Week

The Star Wars: The Old Republic Website announced preloads are now underway for those who have preordered BioWare's upcoming MMORPG. The post also says early access to the game will begin next week: "Starting December 13, 2011, The Old Republic will begin emailing invitations to start your Early Game Access. Invitations will be sent throughout the Early Game Access period offering rolling access to the game in the order in which you redeemed your Pre-Order Code, so be sure to check your email inbox!" Thanks nin.

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24. Re: The Old Republic Preloads; Early Access Next Week Dec 8, 2011, 17:26 Teddy
Alamar wrote on Dec 8, 2011, 13:55:
As a very specific example, added as a spoiler, even with pretty generic info/wording, when you finish the second world (the first being the 'tutorial area'), you're given a choice of 2 worlds to continue on... As a story driven progression style, this is harder, but at this point, it's more like, go find pieces A and B of the blah-blah, so it matters not which you get first...

So really, it's an argument disputing what you said, but also supporting it... You can choose A, then B, or B, then A, but it's the same thing essentially...

However, it's up to the individual player whether this is good or bad... For over a decade, massive players have complained that massives don't have enough story, don't have enough 'effect on the world', etc... SW 'solves' one with a butt load of story, and GW2 'solves' the other, with Dynamic Events...


I suppose if you've decided that you have to do the story quests, then you have to follow that, but my experience showed me a great deal of side-quests and whatnot. I'm fairly certain I could have leveled up without touching the main story quests once I got my ship, if I so chose. That said, I only got to the mid 20's so there may be some point where it forces you to do the story quests to unlock something further, but I hadn't found anything like that by level 25ish.

That's more or less the sacrifice you have to make. You can play open world and do what you want, but if you want a story to go with it, you need some form of structure. That said, I chose to go to neither location A or location B in said storyline, choosing an entirely different random planet and got my ass handed to me in the process. From what I've seen there's a little bit of overlap in level ranges for planets, but not much so unless you're tooling around with friends, you're probably right in that you don't have that many different choices of where you -should- be to level up.

That's not that different from most MMO's, though. WoW had a few at the lower levels and your options thinned out to a straight line as soon as you got to a certain level.
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