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EverQuest Cheaters on Notice

The SOE forums have a warning for those using cheats and exploits in EverQuest, saying their malfeasance in the MMORPG will not go unpunished (thanks Massively). Here's word:

Cheating has become a serious concern to our EQ player base this past year. Exploits and hacks strike at the very heart of a game, creating deep resentment in the community as selfish players gain benefit at the expense of their honest fellows. Youíve let us know your thoughts, and we have taken action.

Players who partake in cheating are hereby put on notice: stop now. This isnít an idle warning. We have quietly invested significant behind the scenes effort into detecting cheaters quickly and accurately. The vast majority of players enjoy the game on a fair and even playing field. Those who gain unfair advantage over others will not be tolerated.

You know who you are, we know who you are, and you now have your warning. We strongly advise you to take heed and reform your ways immediately. There will be no second chances.

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22. Re: EverQuest Cheaters on Notice Dec 4, 2011, 07:31 Animals for Crackers
 
ShowEQ wasn't even that easy, you had to have a second box running Linux to even do it. I did have a buddy who ran it, and it was neat to look at, but the only real advantage it gave you was allowing you to know if a Rare Spawn was up in the zone. Not exactly the greatest of advantages for what was required to run it.

There's a crap-ton more applications in being able to see every player/NPC/mob on the map than simply knowing if a Rare spawn is up, especially on pvp servers where camps are contestable and large guilds can be ready to mobilize against each other at a moments notice.

On a solo/PVE basis, I'd agree it's maybe almost not worth the hassle but still valuable.
 
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