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Op Ed

VG247 - RIP, PC: How Ubisoft managed to be wrong and right.
At this point, hardcore PC gamers need to be convinced that games releasing under these new business models are worthwhile just as much as publishers need to be convinced that PC’s worth developing for. But if publishers won’t give it their all, consumers won’t pay attention. Instead, PC gamers will continue to feel like they’re getting sloppy seconds while console players enjoy big-budget feasts served up on silver platters. And then we’ll be right back at square one, with companies like Ubisoft saying, “Well, clearly PC gamers don’t want to spend money on these games” when, in reality, the content they’ve been offered hasn’t been worth the asking price.

Obviously, Ubisoft’s hardly the only guilty party here. PC gaming’s transforming in a big way, but many hardcore PC gamers still pine for the past, back when big-budget retail games were made – nay, forged – with their beefy rigs in mind. So it’s time for big publishers to put up or shut up. Bring out the big guns. Give us something with the impact, scope, and craftsmanship of a Battlefield 3 and the business model of a Ghost Recon Online.

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28. Re: Op Ed Nov 28, 2011, 00:33 Ventura
 
Dades wrote on Nov 27, 2011, 22:22:
I don't see any evidence to support that. The bulk of development is multiplatform work and it depends on the game in question whether PC exclusive features make sense or not. Battlefield 3 worked out well for EA and didn't compromise the console versions at all. It gave me a flagship title to launch Origin and PC games tend to have higher profit margins than console titles.

You don't see any evidence to support it? What, console titles like Call of Duty smashing sales records each and every year not conclusive enough for you?

I'm all for more effort paid to our PC games, but when's the last time a game sold anywhere nearly as much on the PC as it did on either the 360 or PS3?

That higher profit margin doesn't count for much when your average game might sell 2.5 million copies on the 360 and 150,000 on PC.
 
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