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| [Nov 24, 2011, 2:09 pm ET] - Share - Viewing Comments |
Though plans for a PC edition of Tom Clancy's Ghost Recon: Future Soldier was previously confirmed by Ubisoft, PC Gamer has word that the next installment in the Ghost Recon series is for consoles only, and that PC gamers will get Ghost Recon Online instead, which is apparently Ubisoft's new approach to PC piracy following their almost universally despised always-on DRM. Here's word from Ghost Recon Online producer Sébastien Arnoult: We are giving away most of the content for free because there’s no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, ‘Okay, go ahead guys. This is what you’re asking for. We’ve listened to you – we’re giving you this experience. It’s easy to download, there’s no DRM that will pollute your experience.’
We’re adapting the offer to the PC market. I don’t like to compare PC and Xbox boxed products because they have a model on that platform that is clearly meant to be €60’s worth of super-Hollywood content. On PC, we’re adapting our model to the demand.
“When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95% of our consumers will pirate the game. So we said okay, we have to change our mind.
We have to adapt, we have to embrace this instead of pushing it away. That’s the main reflection behind Ghost Recon Online and the choice we’ve made to go in this direction.
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Re: No PC Ghost Recon: Future Soldier |
Nov 25, 2011, 22:15 |
Prez |
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Dev wrote on Nov 25, 2011, 20:05: He kinda did, I linked it in my reply. Here: http://2dboy.com/2008/11/13/90/
I've seen it all before and it is still crap.
Why? First of all, an actual, true 90% piracy rate would imply that:
1) Not a single person who pirated the game ended up liking it and then buying it, and, 2) Every single person who pirated it liked it, completed it, but decided not to pay.
I find this to be ridiculous. Dozens of people I know who pirate games will buy one if they like it. It is certain that many of the opt-ins he is using to measure piracy rate are duplicates from people who played the "free" version then decided to reward the developer. Another significant portion of the piracy numbers were undoubtedly by people who decided the simplistic, gimmicky game was simply not worth their time, and ended up immediately forgotten. This is common practice among pirates. I bought it sight unseen, but in truth I don't think it was worth anything more than a buck at most. Had I pirated it first I never would have paid actual money for it, and would have never played past the first level. I'd hardly consider a person downloading the game, spending 5 minutes to find out it sucks as relevant to the actual numbers. You can argue that any illegal download is by definition 'piracy', but it isn't a relevant number to any meaningful discussion in my view. Nothing was lost if someone downloaded it and hated it.
Secondly, I bought the game, played it, got bored, gave it to my son, who played it, got bored, and gave it to my daughter. My daughter's girlfriend saw it and made a profile and posted her scores. Not to be outdone, their friend did the same. That's 5 different unique profiles for one legal version. According to this guy's dubious accounting, what in reality was a legal version being shared legally within a household was one legal version and 4 pirated versions. Oh Noes! That's an 80% piracy rate!!!!
Like I said, I ain't buying it. His numbers are useless for anything except a sympathy campaign in my opinion.
This comment was edited on Nov 25, 2011, 22:33. |
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