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| [Nov 24, 2011, 2:09 pm ET] - Share - Viewing Comments |
Though plans for a PC edition of Tom Clancy's Ghost Recon: Future Soldier was previously confirmed by Ubisoft, PC Gamer has word that the next installment in the Ghost Recon series is for consoles only, and that PC gamers will get Ghost Recon Online instead, which is apparently Ubisoft's new approach to PC piracy following their almost universally despised always-on DRM. Here's word from Ghost Recon Online producer Sébastien Arnoult: We are giving away most of the content for free because there’s no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, ‘Okay, go ahead guys. This is what you’re asking for. We’ve listened to you – we’re giving you this experience. It’s easy to download, there’s no DRM that will pollute your experience.’
We’re adapting the offer to the PC market. I don’t like to compare PC and Xbox boxed products because they have a model on that platform that is clearly meant to be €60’s worth of super-Hollywood content. On PC, we’re adapting our model to the demand.
“When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95% of our consumers will pirate the game. So we said okay, we have to change our mind.
We have to adapt, we have to embrace this instead of pushing it away. That’s the main reflection behind Ghost Recon Online and the choice we’ve made to go in this direction.
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Re: No PC Ghost Recon: Future Soldier |
Nov 25, 2011, 20:05 |
Dev |
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Prez wrote on Nov 25, 2011, 11:04: It may be a point worth mentioning that the World of Goo designer never provided any hard data or either, but just expected us to take the 90% number on faith. I am just not going believe that these ridiculously high numbers have anything to do with reality just because some dude says they do.
More likely they are using grossly inflated numbers to play the sympathy card so more people may be convinced to pay for the game. Which is fine, but the numbers are still ridiculous. He kinda did, I linked it in my reply. Here: http://2dboy.com/2008/11/13/90/
ASeven wrote on Nov 25, 2011, 18:22: Uuuh, it's exactly like 78. Publishers are pushing a lot of games per month (Just look at the past two months) and you only have to see the forums and the NPD numbers, amongst others, to see people are indeed buying less games. From the past 3 years, only about 8 or 9 months of the whole 36 showed an increase in sales, the rest was a decrease. And I mean software only, if we take hardware into account, namely consoles, the picture's more dire. The forums are also a good indication, console and PC alike, that people are getting fed up with the quality of games. Also, there's a major, vast migration going into other platforms, like mobile, and publishers are not adapting into it.
I don't know how much its like 78, but I'll point out that NPD doesn't track much digital (for instance they have no steam numbers at all), which means they are increasingly irrelevant for PC game numbers.
My wild guess is that the current state of PC gaming is something around 50% retail, 50% digital, and of the digital, valve has at least 25% of it. 25% of the entire PC gaming market is not chump change.
This comment was edited on Nov 25, 2011, 20:12. |
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