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Skyrim Sells 3.4M in 48 Hours?

According to the guesstimate on VGChartz, The Elder Scrolls V: Skyrim has sold over 3.4 million copies in 48 hours, a figure which does not include digital sales. They say: "59% of units were sold on the X360 (over 2 million copies) and 27% on the PS3, with 14% on PC." Thanks Lens of Truth via Reddit.

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65. Re: Skyrim Sells 3.4M in 48 Hours? Nov 16, 2011, 03:18 ShakaUVM
LgFriess wrote on Nov 15, 2011, 16:33:
Creston wrote on Nov 15, 2011, 15:32:
Good News

(for those of you who don't get it, darN is making progress is deciphering the new UI setup.)

Edit : Common Sense. Bethesda does not have it.


Great summary of the UI issues there. Maybe I'm too old school but it seems like an RPG like Skyrim is just crying out for a doll/grid inventory system.

Oh well, love the game and am looking forward to the UI mods.
Oblivion suffered from pretty severe Consolitis (everything was REALLY LARGE SO THAT PEOPLE COULD SEE IT ON A TV), but a UI mod came out pretty quickly for it that made it much more PC friendly.

Skyrim is much much more a console interface -
1) When you hit tab and move your mouse left to select magic, the text appears on the right side of the screen, this is because console people will need to tap left again. But it's horrible for mouse people who have to move to one side of the screen and then the direct opposite.

2) Mouse clicking on menu items is broken. 'Nuff said. You can use WASD to select one menu item, AND click directly on it, and it'll sometimes select a completely different item from the list. This is unexcusably bad for Bethsoft.

3) There's no sorting by weight, armor, value, etc., any more. When I get overburdened (which is much easier in Skyrim than in Oblivion for a variety of reasons) I'd really like to be able to sort everything by weight so I can see that I accidentally looted an iron warhammer that is bogging me down.

Plenty more, and, bugs aside, Skyrim is a good game. But Bethsoft really fell on their face with the PC version.
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