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Skyrim Arrives

The Bethesda Blog marks today's release of The Elder Scroll V: Skyrim, the RPG sequel so highly anticipated that they need not even mention its name:

Today’s the big day! To help celebrate the occasion, IGN got artist Bashir Sultani to pay tribute to the game with salt art. Awesome stuff!

From everyone at Bethesda, we hope you enjoy the game as much as we did making it. Have a great weekend playing!

PC Gamer offers a guide on tweaks for the PC edition to improve graphics, disable Vsync, change FOV, and more and HARDOCP has a performance and IQ preview.

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91. Re: Skyrim Arrives Nov 11, 2011, 16:36 StingingVelvet
 
Played another couple hours. Having a really hard time getting the mouse right but I think I got it now. V-synch forced on, shadows on high rather than ultra, mouse tweaked in ini file to remove smoothing and up sensitivity.

Anyway, I noticed a ton of old engine issues are still there. For example an enemy spawned in so far away that a story segment with him was missed because he was dead before I got there. That used to happen in previous Bethesda games too. Also the LOD pop-in is still pretty obvious when you're in a big flat area.

Loving the game though. It looks wonderful, the UI is fine if you can use a keyboard and mouse at the same time, the visual design is a million times more interesting than Oblivion's and the writing is much improved as well.

Happy.
 
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