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Animating Skyrim

Animating Skyrim on The Elder Scrolls Official Site is another lengthy developer diary for The Elder Scrolls V: Skyrim, Bethesda's excruciatingly imminent RPG sequel. As before, in addition to the text, this also offers an audio podcast, as well as this trailer on creating the game's animations. "We kind of reinvented the whole thing, and started with a brand new animation system," says lead animator Josh Jones. "From there it was like, what do we do with this? We have a lot of flexibility in terms of NPCs interacting with the environment, with each other. We have much more complex combat [in this game] than we had before."

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23. Re: Animating Skyrim Nov 11, 2011, 09:50 Frijoles
 
Echoing what others said, the controls are horrible. Three hours to get used to the UI? WTF? That's not a good thing. And do the <L> and <R> icons on the weapons when you equip them seem backwards? I left click a weapon and it puts an <R> next to it. I right click a weapon and it puts <L> next to it. Confuses me to no end.

Favorites window is shit too. Give me an Oblivion DLC for $5 and I'll take that. The UI in Oblivion wasn't exactly great, but at least it was usable. I'm loving the game, I just wish I didn't have to fight with the controls.
 
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