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| [Nov 09, 2011, 1:30 pm ET] - Share - Viewing Comments |
A post on the Bohemia Interactive Forums asks for help with a problem causing a watery image degradation in Take On Helicopters, Bohemia's new flight simulator. As it turns out this can be the result of using a pirated edition of the game, as Bohemia explains this comes from their "unique anti-piracy countermeasures," also noting a demo for the game is in the works. Here's word: Bohemia Interactive deploys various antipiracy countermeasures in its titles and Take On Helicopters is no exception, some users have reported morphed/watery image degradation (see http://forums.bistudio.com/showthread.php?t=126991 ). The original version of Take On Helicopters does not suffer from this degradation of visual quality. Piracy is a big problem for Bohemia Interactive, as an independent PC developer, and we're trying to focus our support as much as possible towards users of legitimate copies. Counterfeit copies of our games may degrade and, moral aspects aside, we certainly recommend only playing the original version. We have a free public demo version of Take On Helicopters in the development pipeline for those that prefer to test it before buying.
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Re: On Take On Helicopters DRM; Demo Plans |
Nov 10, 2011, 00:43 |
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Prez wrote on Nov 9, 2011, 23:54: I think the point is it will be cracked eventually. Oh it probably will. But that's the fantastic approach to this system. The advantage is with the developer rather than the pirate with this method. If they eventually discover one hole in the system, there can still be hundreds or even thousands more waiting that aren't found and can't be until whatever trigger has brought it to the surface. It could potentially take years for everything to be found for even just a few hundred of these protection threads, by then the game may be freeware anyway and the effort of any pirating will be moot. It's a fantastic approach and one I as a gamer welcome as an alternative to other restrictive (and less effective) forms of DRM.
But as right as the devs are for wanting to be paid for their work, schemes like this run the risk of doing more harm than good in the long run. Maybe, but it will become less and less so as the practice of protecting games like this becomes more common. After all, you now know about this and so does everyone else reading it. The more common it becomes, the more the userbase will understand that what they did broke the game and not the game itself. The method and result used by these developers proved effective and informative, just what was needed to determine what the cause was and let everyone else know about it.
This comment was edited on Nov 10, 2011, 00:51. |
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