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Morning Previews

  • The Elser Scrolls V: Skyrim on GameInformer. Thanks Acleacius.

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23. Re: Morning Previews Oct 29, 2011, 22:17 jimnms
MoreLuckThanSkill wrote on Oct 29, 2011, 11:45:
Personal opinion here, of course, but repairing weapons is never fun, in any game, to me. Regardless of whether it's supposed to be survival horror or 'old school' rpg or whatever, it just takes me away from doing the fun stuff, to do a menial, repetitive chore.

I'm glad there is no repair (still none, right?) in Skyrim.

I personally like having things degrade and needing repairs or maintenance, it makes the game more imersive. But Jerykk has a point, it's usually poorly implemented which is why it usually becomes a chore. In reality, if you get into a sword fight, your sword is going to get dinged up and your armor will get damaged. You should either need the right skill level, tools and a work bench to do it yourself or have to take it to a black smith and pay him to do it.

Fallout New Vegas came close to getting it right. I liked how weapons and armor didn't lose effectiveness until they degraded below a certain point. The ability to craft weapon repair kits was a nice alternative to repairing them with an identical item based on your repair skill. However, it was poorly implemented. First they made it so that you could repair any weapon or item to 100% condition at any repair skill, you just need more items to repair with at lower skill. Second, with enough repair kits, anyone could repair any weapon to 100% condition. The repair kit was made with six pounds of components, yet once crafted the repair kit only weighed 1 pound.

It could have been done better if they had left the repair skill more like Fallout 3 where you can only repair up to a certain condition based on your skill and also made repair kits only repair up to a certain condition based on your repair or weapon skill or both. And finally make repair kits weigh more.
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