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Morning Previews

  • The Elser Scrolls V: Skyrim on GameInformer. Thanks Acleacius.

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20. Re: Morning Previews Oct 29, 2011, 11:45 MoreLuckThanSkill
 
Jerykk wrote on Oct 29, 2011, 02:06:
That's a nice idea, but it doesn't work in practice because you get metric tons of "repair hammers", so degradation becomes utterly meaningless and nothing more than a chore.

That's a problem with implementation, not the concept of degradation itself. If they wanted to make degradation more meaningful, they could just remove the hammers and force you to repair your stuff at workbenches, ala Dead Island. Or they could make the hammers very rare. Or some combination of the two.

People are too quick to dismiss concepts and mechanics based on poor implementations, even when the fundamental ideas behind them are solid. Degradation can add a lot of depth to a game, as long you implement and balance it properly. Sadly, Bethesda sucks at all things pertaining to balance.

Personal opinion here, of course, but repairing weapons is never fun, in any game, to me. Regardless of whether it's supposed to be survival horror or 'old school' rpg or whatever, it just takes me away from doing the fun stuff, to do a menial, repetitive chore.

I'm glad there is no repair (still none, right?) in Skyrim.
 
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