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Ships Ahoy - Deus Ex: Human Revolution - The Missing Link

Square Enix announces the North American release of The Missing Link, the new DLC for Deus Ex: Human Revolution, Eidos Montreal's action/RPG prequel. Here are some new screenshots and a new launch trailer, and here's word on the new content this offers:

Tortured by Belltower agents and with his augmentations disabled, Adam Jensen must escape from a freighter destined for an unknown location. Jensen uncovers a new layer of conspiracy, befriends new allies, and fights ruthless enemies to discover what was happening in the shadows during the events of DEUS EX: HUMAN REVOLUTION!

“We are thrilled to bring DEUS EX: HUMAN REVOLUTION - The Missing Link to fans,” said David Anfossi, producer of DEUS EX: HUMAN REVOLUTION at Eidos-Montreal. “This unique DLC provides an enhanced DEUS EX: HUMAN REVOLUTION experience with deeper insight into the conspiracy, visual improvements, new characters and enemies, and a twist on gameplay elements.”

DEUS EX: HUMAN REVOLUTION - The Missing Link is available at a cost of 1200 Microsoft Points via the Xbox LIVE® Marketplace (XBLM) for Xbox 360, and $14.99 on the PlayStation®Network and Windows PC platforms. Providing an average of four to six hours of compelling gameplay, players will be able to earn ten new achievements/trophies and 250 Xbox Gamerscore points. Players must own DEUS EX: HUMAN REVOLUTION in order to download and play DEUS EX: HUMAN REVOLUTION – The Missing Link.

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24. Re: Ships Ahoy - Deus Ex: Human Revolution - The Missing Link Oct 19, 2011, 14:07 StingingVelvet
 
jimnms wrote on Oct 18, 2011, 23:39:
I finished DX:HR over the weekend. It took me 89 hours, but I'm a bit OCD and have to make sure I explore every inch. It was one of the better games of recent years, but I was left disappointed by it.

A lot of the augments were useless, and I saved my praxis points until I needed them. At one point I had 14 unused point, so I went ahead and fully upgraded dermal armor for the stupid boss battles, and the cloaking thing even though I'd made it that far without using it. I wasn't going for a pacifist run, but I was doing stealth and non-lethal because you get more XP. By the end of the game I had 9 unspent points. I never upgraded the battery things because I got by just fine with the single re-generating cell. I did upgrade the regen speed of unused cells though. I carried 5 of those energy bar things with me, and if I came across another one I just ate it. I never found a place where I needed more than two cells.

I felt the whole take-down system kind of ruins the game and made the stun gun completely useless. First, why bother with having a lethal or non lethal option? You get more XP for a non-lethal take-down and there is no down side to using it, but using the lethal take-down causes any enemy on the map to hear it. They should have reversed it, have the lethal take-down quick and silent, but the non-lethal take-down louder. That would make doing a pacifist run much more challenging and make the stun gun useful.

It was also way too easy to get XP. After finishing a mission stealthily and getting the bonuses, you could turn around, go back and kill everyone for more XP.

I find it amusing that the stuff you get from XP you say was useless, but then you still went way out of your way and altered your play style just to farm said useless XP. You DO have OCD! You do get XP from headshots though, which is a bonus for lethal that equals the non-lethal bonus. The only unbalanced thing is the ghost bonus really, and you can get that lethally as long as you use silenced weapons.

Also some of the upgrades are just minor convieneince things, sure, but can't that be said of almost any progression system? Cloak and armor and recoil reduction and all that stuff is not essential to beating the game, no, but they still offer benefits. You could ignore a lot of upgrades in every RPG and still finish the game, that doesn't make them pointless.
 
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