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RAGE PC Texture Fix Coming

John Carmack tweets about plans for a new texture option in the upcoming patch for the Windows PC edition" of RAGE, id's new first person shooter: "We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage." A follow up tweet offers more on this: "@DesignerDon our first test of a higher res page file didn't help much, because most source textures didn't actually have any more detail."

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132. Re: RAGE PC Texture Fix Coming Oct 17, 2011, 01:03 Creston
 
theyarecomingforyou wrote on Oct 17, 2011, 00:51:
rather than the faux open-world that RAGE went for.

I knew Rage wouldn't be open world based off the previews, but I had no idea just how shockingly claustrophobic it really is. Even the "wasteland" is a few intersecting corridors. And then you STILL have to fucking load every settlement or area that you go into. Bethesda has people howling for their blood for having a world the size of Fallout 3 (or Oblivion) and needing to load every time you go into a town or house. Now Rage comes along and their "world" is like 1/10000th of the size of Bethesda's games.

Carmack could have easily made this game with the Doom 3 engine, and it probably would have looked better too...

Anyway, I finished it, the ending sucks, in fact the entire final few missions just suck. Capital Prime is just a base with endlessly repeating textures and hallways (Megatexture!) and hordes of boring, poor AI enemies, leading to a final battle that's probably the biggest letdown of an FPS final battle since... crap, I don't even know.

I liked the towns, I liked the atmosphere, I liked some of the mini games, I like the character given to the NPCs (though they needed more to say), and I really liked the driving.

I also thought that some of the maps, even including the fact that everything was claustrophobic as shit, were awesome. Dead City was fantastic, even if it looks nowhere NEAR what id kept lying it would look like, and the grand central station (blue line) map was awesome too.

Great variety of guns and ammo, with some really fun applications in them. However, in the end, you use it against 3 different types of enemies that

1) Run at you.
2) Sit behind cover and fire at you in the same three animations over and over and over and over again.
3) Switch cover randomly.
4) Flee.

And that's it. Repeat 20,000 times.

I advice everyone to play Rage on Easy mode. That way you don't have to sit there and take 20 potshots at a single bandit behind cover only to have to repeat it for his next 200 buddies. On Easy you can just run around, throwing wingsticks, unleashing spider bots, blasting buckshot, etc, and it makes it a lot more invigorating and fun.

But in the end, to me, Rage is a huge letdown, not least of all because all the promised and much-bandied graphics prowess just isn't there. Outside the game looks great. Inside, where 70% of the game takes place, it just looks like ass.

I vigorously hope that id tech 5 dies a quick death, much like id tech 4 did.

Creston
 
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