Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

The Elder Scrolls V: Skyrim Map

My Cup of Tea has an English translation of a map for The Elder Scrolls V: Skyrim that showed up on the internet with Russian captions. Here's the original for comparison. Thanks Destructoid.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

31. Re: The Elder Scrolls V: Skyrim Map Oct 11, 2011, 10:50 Pankin
 
For what it's worth, here's a quote from an excellent "Wiredcontroller" article:

http://wiredcontroller.com/exclusive/streamlining-skyrims-stats

But what about character customization? Surely with fewer attributes it will be hard to create a unique character? And there are no classes anymore, so what about that? The notion that with fewer attributes means fewer options is complete nonsense, thanks to the addition of numerous perks that are rewarded as you level up various skills. The combination of perks and abilities you gather in your quest will make a more unique character than the old system could have ever produced.

Additionally, the class system is a tired and outdated mechanic in single player RPGs. It does serve its purpose in multiplayer and party based RPGs, but all it does is restrict growth in solo RPGs. The purpose of an RPG is to see your character grow and develop not just get better at one task. It will also give players more freedom and let them have more fun. For instance, my friend in Oblivion made an Orc Warrior, like myself, but decided he wanted to be a mage instead. So he just bought a bunch of spells and became a mage, but thanks to the restrictive class system and the choices he made at the beginning of the game (when he had no idea how he wanted to really play the game) his character was a rather bad mage. The system, in short, cut off organic growth, while character growth is supposed to be a staple of RPGs. When a mechanic impedes the overall goal of a game, it should be removed or fixed, there is no question about that, so why is there such a big fuss about the removal of the class system?

I'm kind of ambivalent about these proposed changes but I'm open-minded enough to give them a go. Besides, Bethesda has earned my trust over the years.
 
Avatar 55260
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo