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| [Oct 09, 2011, 1:49 pm ET] - Share - Viewing Comments |
Rock, Paper, Shotgun has a response from GSC Game World to yesterday's report suggesting some sort of always-on DRM is in the works for S.T.A.L.K.E.R. 2. Word is that while such a plan is being considered for the first-person shooter sequel, they have not yet made a final decision: The idea of implementing DRM came in as a possible anti-piracy solution. You know the severe level of commercial piracy we have here in ex-USSR region. This said however, there is no firm decision to go for DRM with S.T.A.L.K.E.R. 2 as of now. Be assured, we do realize how uncomfortable this solution is for the players, so we’ll continue looking for most effective, yet acceptable for all, way of protecting the game by the time of its release.
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Oct 10, 2011, 11:30 |
theyarecomingforyou |
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wtf_man wrote on Oct 10, 2011, 09:44: Well, putting up a poll on their forums and issuing a statement isn't exactly on the level... it's more like back-peddling and damage control.
They clearly intend to put some sort of draconian DRM on their product... it is just now a question of whether it will be in the form of "always online" or not. True, but id Software could have done the exact same thing. But what we see here is a smaller developer being much more responsive to the community, acting quickly to prevent negativity building up. You only have to look at the RAGE forums to see how out of control that situation got. Carmack was happy to talk about dropping his iPad 2 or his dislike of resolution acronyms on his Twitter feed but had very little designed to help the community - just a mention of drivers and a link to some config tweaks, with nothing about what they were looking to do to address the issues.
All they needed was one person to speak for id Software to go around all the main forums and work with the community. Afterall, it seems pretty pointless to develop a game for years and then have it all go to pot because you can't be bothered working with the community. There's no point hyping up the game with PR and then effectively abandoning people at launch. Even if all they said was "a patch will be out within a week" or "high resolution textures are on their way" or whatever. But they could have done a lot to prevent what actually happened. |
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