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More on RAGE Tweaking

The Bethesda Softworks Forums have all sorts of tweaks and tips for the Windows PC edition of RAGE, id Software's new first person shooter. Also, an update to the article on GeForce.com about unlocking higher resolution textures in RAGE hears from NVIDIA engineers, who share "new information about GPU Transcoding variables that can increase your frame rates, improve in-game visual fidelity, and reduce texture streaming issues." Unlike the first part of the article mentioned earlier, much of what's discussed in the update is specific to NVIDIA GPUs.

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24. Re: More on RAGE Tweaking Oct 6, 2011, 23:10 swaaye
 
I love how people come to bitch about having quicksave/quickload and other people come to bitch when there are checkpoints, and some come to bitch when there are obvious checkpoints or not enough checkpoints.

But hey if people aren't bitching, you've clearly done something very wrong because you must be being ignored.

The megatexture tech is certainly controversial but you guys are blind if you don't see the advantage to having artists be able to paint whatever the hell they want instead of tiling duplicate textures. The game looks like a friggin matte painting half of the time. The problem is that we don't have enough RAM to run their full resolution work. Or game distribution methods to get that terabyte of data to us for that matter. Just tweaking what we got here will fill up a 1.5 TB card's RAM and cause endless bitching about a ~22GB Steam download.

This comment was edited on Oct 6, 2011, 23:19.
 
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