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RAGE Interview

Ars Technica's RAGE review is online, giving id's just-released shooter a pretty good savaging. There's also an interview on Gamasutra on "The Creative Intent of Rage," discussing RAGE with id Software CEO Todd Hollenshead and artist Andy Chang and asking some pointed if not hostile questions about it being similar visually to Borderlands and Fallout, the oddly artistic bandits, its linearity, the lack of meaningful choices, the main characters lack of dialog or context, and more. Thanks ^Drag0n^.

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81. Re: RAGE Interview Oct 6, 2011, 02:28 KilrathiAce
 
Creston wrote on Oct 5, 2011, 17:51:
Slashman wrote on Oct 5, 2011, 17:45:

Did it make sense to have the mediocre story, the not-really-open open world, the lack of meaningful choices etc.?

You're forgetting that this game is 100%, completely, utterly focused on the consoles. It's id's foray into the console world, and let's be honest, most console players couldn't give two shits about story, or open-world, or choices. They want it to be pretty and they want it to play well. And (for a console) Rage delivers those two things in spades.

That the PC version looks like ass for a lot of people, and is likely broken, and has shitty-ass textures? And that PC players expect MORE out of a game like this? Yeah, I doubt id really cares.

Creston

Problem is that ID at same time wants to rape PC gamers to pay 60 bucks for this half assed product. roffle waffle.
 
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