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Red Orchestra 2 Draft Manual and Other Post-Release Plans

GameSpy interviews Alan Wilson, of Tripwire Interactive about post-release support for Red Orchestra 2: Heroes of Stalingrad, the World War II first-person shooter sequel. Alan describes how they are "madly" working at addressing key issues with the release version of the game, listing the top three priorities as fixing crashes, the server browser, and the stats system. He also discusses performance improvements, changes to the lockdown system, how problems with lag and rubber-banding are mainly due to overloaded servers. He also admits that they mistakenly thought players were no longer interested in game manuals, and that they are working on one to add to the game on Steam, offering a draft version of it for download in Adobe Acrobat format through FilePlanet.

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14. Re: Red Orchestra 2 Draft Manual and Other Post-Release Plans Sep 28, 2011, 14:15 bhcompy
 
SpectralMeat wrote on Sep 28, 2011, 14:12:
Bhruic wrote on Sep 28, 2011, 13:52:
The hoops you gotta go through to get into a game to even change your options or settings is retarded.

Yes, yes it is. For those not in the beta, you have to be in-game to change your settings. That is, actually playing in a round. You can't change them if you are dead. You can't change them if you haven't spawned. So in order to fiddle around with your game settings, you have to spawn into the game, and hope that no one sees you and kills you. Why? Because as soon as you are killed, the settings screen closes, and you have to start all over again - once you've respawned.

Sheer idiocy, and if they release the game in that state, I'll be pretty pissed. The only reason I'm giving them a pass is because of the hope that this is merely a beta restriction, and won't be present in the final game.

I was watching the TotalBiscuit video preview of the beta last night while waiting for the beta to download and he was saying he joined in the game, started changing his settings then he was booted from the game for inactivity. Whoever made that decision and to have friendly fire on in the beta was a really smart person.

Didn't UE games and some others(Serious Sam?) used to have external configuration tools(like a VB type window) where you handle all of your settings without having to log in to the game? That's all that is really needed.
 
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