|
|
 |
| [Sep 21, 2011, 10:11 am ET] - Share - Viewing Comments |
An interview on Forbes talks with Mike Capps, President of Epic Games about the developer's future plans (thanks Eurogamer). Along the way he explains that they are not working on any Unreal/ Unreal Tournament games at the moment, though there's no word on whether they have any Jazz Jackrabbit projects in the works. Here's word: Unreal and Unreal Tournament continue to have a huge influence on the studio here, even though we’re not currently working on an Unreal IP project. Epic’s core game making philosophy of “when everyone says it’s done, keep polishing!” came from our experiences with Unreal Tournament. That’s the beginning of our quality-focused studio DNA.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 20. |
Re: Epic Not Working on New Unreal Games |
Sep 21, 2011, 18:22 |
entr0py |
|
|
Exactly, the IP of Unreal does not include any of the things we fondly remember, like the engine, the pretty environments or the tight shooter game-play.
The IP is the story, character and aliens from Unreal and Unreal II. And really, those were not memorable or interesting at all. I remember that the aliens had tusks and wrist blade things, and that the second game featured an attractive girl. I couldn't tell you the name of any character or why I was shooting at aliens for hours. I suspect crystals might have been involved somehow.
This is a stark contrast to other big shooters of the era, like Doom, Quake, Duke Nukem and Half-Life. All of those had memorable characters, monsters or story-lines that are worth following up on.
It would be great if Epic to make another game like Unreal, only set in a more interesting and imaginative world.
|
|
 |
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.