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| [Sep 20, 2011, 8:54 pm ET] - Share - Viewing Comments |
“But at the same time, there’s a give back the other way too because everything we do in the game and the scope of the game has also been like, RAGE is the deepest game we’ve ever done. And part of that is that we want to make sure we’re not just appealing to a hardcore PC audience, but also to the console audience as well," says Todd Hollenshead in a video interview on RipTen. "So as much as the consoles may take away, I think they actually give back more in terms of what we’re able to do just to build out the game." Thanks PC Gamer.
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| 19. |
Re: Quoteworthy |
Sep 21, 2011, 18:44 |
Draugr |
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http://www.1up.com/news/rage-held-xbox-360-limits
"Willits released a statement to clarify his earlier statements. He did admit that instead of having five or six wasteland environments as originally planned, Rage will now only have two because of the Xbox 360's DVD limitations (one wasteland for each Xbox 360 disc). However, these two wastelands will now encompass all the content from the five or six that were originally planned. So no content has technically been "removed" from the game -- but the Xbox 360's storage limitations did cause ID to rethink Rage's entire story structure."
Yes, clearly this can only be seen as a benefit.
yeah, multiplatform titles CAN have bigger budgets, but to say "I think they actually give back more." I find to be disingenuous.
I think Crysis and Witcher 2 are great examples that prove the contrary when it comes to what you can get with PC exclusives. They didn't need to make it on the 360 or ps3 to exist, and they still delivered excellent experiences. Exclusives in general prove that quality isn't tied to how many platforms it's being put out for. Its not like a 360 exclusive doesn't have the same budget, depth and technology as a multiplatform release.
Just say you wanted a multiplatform game because it makes more money than an exclusive, and that to do that you need to make sacrifices PC gamers might not appreciate. |
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