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Deus Ex: Human Revolution Boss Battles Were Outsourced

This trailer features Paul Kruszewski, president of Grip Entertainment, who explains that his company created the boss battles in Deus Ex: Human Revolution. He describes the challenges they were faced with in creating these confrontations for the game, while admitting that as a "shooter guy," he was not very familiar with the Deus Ex franchise before undertaking the project. One of the often heard criticisms of Eidos Montreal's well-received action/RPG prequel was how the boss encounters seemed a little out of place compared with the rest of the game, and this provides an explanation for why that would be. Thanks Edge Magazine.

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63. Re: Deus Ex: Human Revolution Boss Battles Were Outsourced Sep 21, 2011, 15:27 lasersquad
 
^Drag0n^ wrote on Sep 21, 2011, 14:21:
Your panning of the game without having played it is like criticizing food you've never eaten.

(yawn)

lasersquad wrote on Sep 21, 2011, 08:27:
Dades wrote on Sep 20, 2011, 16:13:
Maybe you should try playing it and see if you might enjoy it before panning it. [...]

If you actually read the thread you`d see that I`m not "panning it" - but complaining about few design decisions while recognising it is still a good game

Thanx for contributing, but next time best stick to that popcorn, buddy. And hold that thought when in the future you are rant`n ravin about some nonexistent title.

@Verno

One think I can agree on is that indeed this is splitting hair/going in circles at the moment. It sort of goes back to my original point about how some people want to love this title so much that they are prepared to ignore/excuse some fundamental flaws.

But nevermind, I won`t drag this on, in fact I won`t bother y`all furthermore at all.

This comment was edited on Sep 21, 2011, 15:49.
 
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