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Deus Ex: Human Revolution Boss Battles Were Outsourced

This trailer features Paul Kruszewski, president of Grip Entertainment, who explains that his company created the boss battles in Deus Ex: Human Revolution. He describes the challenges they were faced with in creating these confrontations for the game, while admitting that as a "shooter guy," he was not very familiar with the Deus Ex franchise before undertaking the project. One of the often heard criticisms of Eidos Montreal's well-received action/RPG prequel was how the boss encounters seemed a little out of place compared with the rest of the game, and this provides an explanation for why that would be. Thanks Edge Magazine.

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25. Re: Deus Ex: Human Revolution Boss Battles Were Outsourced Sep 20, 2011, 09:11 Parallax Abstraction
 
It's kind of funny because I've heard more than one podcast refer to the boss battles as "almost like they were done by an entirely different team". Didn't realise how true that was. It definitely explains a ton. I'm guessing Eidos Montreal won't be outsourcing to these guys again.  
Parallax Abstraction
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