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Why Bethesda Turned Down A Song of Ice and Fire

EGMNOW has a tidbit from the upcoming EGMi - Digital Magazine where Todd Howard of Bethesda Softworks explains why his company passed on the opportunity to make a game based on A Song of Ice and Fire, the series of books that inspired the hit series A Game of Thrones (thanks Gamer's Hell). Here's why:

“With A Song of Ice and Fire, we went ‘We want to do that!’ People in our studio liked it, and it seeped in a bit to what we were doing,” Howard explained. “We were actually asked a while ago to turn those books into games.”

So why didn’t they take the leap? According to Howard, the idea of a partnership was very tempting, but the team was just too invested in their own IP.

“We wanted to do our own world. That’s where we wanted to put out time into. Before we were even making Skyrim, there was a conversation with George R.R. Martin’s people. They thought it would be a good match—and so did we, actually—but then we thought about if that was where we wanted to spend our time. It was tempting, though.”

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8. Re: Why Bethesda Turned Down A Song of Ice and Fire Sep 15, 2011, 00:12 bhcompy
 
Umbragen wrote on Sep 14, 2011, 23:51:
I'm not sure why they passed, it's not like it would be the first time Bethesda made a game you got sick of playing before the damned thing ended.

I don't know who is going to finish the series after Martin passes beyond the wall, but I'm already past caring.

KJA, just to spite you.
 
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