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| [Sep 14, 2011, 10:03 am ET] - Share - Viewing Comments |
Gamasutra - The Changing Indie Landscape: Steam Beats Xbox?
"In just five days, our Steam revenue had already surpassed our annual revenue on XBLIG," he reports. While he prefers not to give exact figures, he estimates his five-day Steam earnings to be over $100,000 -- "which, as you can imagine, really impressed us, and has motivated us to make PC games much more of a priority than Xbox."
In Boyd's opinion, the advantage of working with Steam is that it treats indie games and AAA games "pretty much the same. When we released our titles on Steam, we got a front page ad that lasted about a week, and we were placed in the 'new releases' and 'top sellers' lists, which gave us a huge promotional push that XBLIG never gave us."
GameFront - Dead Island and The Game We All Wanted To Play That Never Existed.
The way I see it, Techland made the wrong game. Or rather, it thought of the wrong game. The Dead Island that was poignant and emotional, the one that made us sad to see a family destroyed in its final moments, that’s a game that not only could find an audience, it has an audience dying to play it. And any game like it. Immediately.
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| 18. |
Re: Op Ed |
Sep 14, 2011, 15:22 |
Draugr |
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The PC is more friendly towards indie titles than consoles!? I'm Shocked, shocked I say.
Who would have thought that the platform that supported indie games and development from the outset would be the place it gets the most love, instead of these consoles manufacturers who up until this generation didn't realize what they were missing out on. |
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