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Syndicate FPS Confirmed for Next year

EA follows the leak of Syndicate details with the official announcement of the Syndicate remake, confirming this is a first-person shooter as in the works at Starbreeze Studios for release for Windows, Xbox 360, and PlayStation 3 early next year. "We are excited to finally reveal what we’ve been working on the past couple years," says Mikael Nermark, CEO of Starbreeze Studios. "It's been a great experience working with EA, and an amazing opportunity for us to use our expertise in the first person shooter and action genres to bring back, and reignite, the signature action/espionage gameplay of Syndicate." Here's more:

Set in 2069, Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations – Eurocorp, Cayman Global, and Aspari – are at the forefront of this brutal war for control of the pivotal American market. In the world of Syndicate, everything is digitally connected, including the people. Players aren’t limited to the weapons in their hands. Through DART 6 bio-chip technology implanted in their head, players can slow down time and breach the digital world around them to take down their foes using a variety of upgradable hacking mechanics. Syndicate’s blend of fast-paced, futuristic, action shooter settings and story combined with innovative chip breach gameplay instantly immerses players in a unique digital world.

“Our goal with Syndicate is to provide a challenging action shooter for today’s gamers as well as fans of the original. I’m sure they will enjoy and recognize the legacy that made it such a classic,” says Jeff Gamon, EA Partners Executive Producer. “Fans of the franchise will recognize many weapons and environments in the game, but in a whole new way. The game also provides a separate and deep 4-player co-op mode featuring missions from the original cult classic, which adds another layer of depth to the overall experience.”

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59. Re: Syndicate FPS Confirmed for Next year Sep 13, 2011, 09:42 Prez
 
The rise of the FPS was the fall of the Flight Sim. Not sure how you're disputing this.

I'm disputing it because I was as fanatical a flight sim nut as anyone could be short of building a HOTAS-equipped cockpit in my house to game in. I was with the community in its heyday and endured its long fall into obscurity where it currently resides. Flight sims fell out of favor with publishers for a number of reasons, but the popularity of FPS's played very little role in that. There were 2 main reasons that flight sims "died" as you put it:

1) the hardcore flight sim crowd was as hard to please as any community this side of Tribes. Everyone had their own personal opinion as to everything on how realistic everything should be to the fidelity of the flight engine. Great flight sims would sit on the shelf due to boycotts by the opinionated diehards who made up the market and bad word-of-mouth from people convincing others the game was crap. This was particularly bad because flight sims generally had only small marketing budgets attached to them and relied in large part on word-of-mouth.

2) The same community was so elitist and hostile to newbies that they basically choked off any potential for market growth. Sales numbers reflected this and the games in production slowed to a trickle.

Flight Sims were every bit as action-y and visceral as FPS's; the two genre's could have easily co-existed had the situation been different. Also note that Microsoft's flight sims continued to due extremely impressive numbers long after other studios were losing their ass on them. A big reason was that they had the marketing budget to rival that of Doom's, but they also made the wise decision of ignoring the hardcore elitists and making the games more accessible to a larger audience. Ubisoft also stayed with the Flight Sim and the Sim genre in general, and would have remained successful had they been able to put out a complete working product without ridiculous DRM driving everyone away. IL-2 Sturmovich sold extremely well in spite of it's complexity because it was well-made and marketed properly.

This comment was edited on Sep 13, 2011, 09:51.
 
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Goodbye my Monte boy. May you rest in the peace you never knew in life.
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