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Activision: Call of Duty Elite "The Difference Between Social Gaming and a Community"

There's an article about Call of Duty Elite on Gamasutra based on discussing the upcoming Call of Duty multiplayer service with Activision digital VP Jamie Berger during the recent Call of Duty XP event. Much of this covers the justification for charging for a premium multiplayer service, as Jamie notes the audience is "very justifiably leery of these changes as something that's not intended to make the experience any better, but is simply to make them pay more for it. There's a lot of natural cynicism and we understand that." Besides access to all the game's DLC, he explains an advantage a premium $49.99 annual subscription will provide is insulation from the notorious hostility found in multiplayer play. "One of the most interesting things to me is how positive people are in the service. I'm most excited that within it, people are being supportive; they're actually talking to each other, and amongst each other," he says. "They're so happy to actually have a place to be part of a community, not a message board... they're actually behaving very much like people who just want to be social and have fun, not people who want to flame each other." He explains this seems to be more of a community: "It creates a social contract. How can we start behaving as if we live in a neighborhood? You try to treat your neighbors with respect. When you create a true community, that, to me, is the difference between 'social gaming' and a community."

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23. Re: Activision: Call of Duty Elite Sep 8, 2011, 13:38 Tigger
//Start Rant

OMG! They are going to <something awful>!! I can remember when gaming was <nostalgic comment>. Those were the good old days. I won't buy <game title> from <publisher>. <Publisher Rep> is such a <vulgar label>! <Rival publisher> would never do this, they care about their customers. I'll just buy it used from <Store that sells used games> and not give them any of my money. Assholes.

<something awful>: If we put up with it, we make it acceptable.
<nostalgic comment>: No, it was never that good. Playing online was slow, games didn't automatically update and LPBs made the rest of us hate life.
<game title>: The next awesome game to come out.
<publisher>: The biggest publisher with the most money to throw out for the next awesome game.
<publisher rep>: The <vulgar label> who thinks <something awful> is a totally neat idea.
<vulgar label>: Use your imagination!
<rival publisher>: The 'other guys' who would screw us too, if they thought of it first.
<Store that sells used games>: The place where you will buy the game used for 10-15 USD off full retail only to discover that you need to buy some 20 USD DLC to play the game.

//End Rant

Seriously, since everyone (including myself) doesn't like these folks reaching into our pockets for more money, why do we even buy the games? Is it going to make our lives any better that we dropped 100+ hours into the game?

At some point, the amount of money that they are asking for the experience just isn't worth it anymore.

Edit: Fixed a spelling mistake!

This comment was edited on Sep 8, 2011, 13:50.
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