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Star Wars: The Old Republic Combat Details

TORWars' interview with Georg Zoeller talks with the Principal Lead Combat Designer on Star Wars: The Old Republic, picking up many details on how combat will operate in the upcoming Star Wars MMORPG. Georg talks about the challenges of staying faithful to the source material, the roles the various advanced classes will be able to fill, stealth, PvE versus PvP skills, ranged versus melee combat, the role of lightsabers and Force powers, and balance issues.

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11. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 19:45 Shagwood
I was in a beta phase that was back in March - May. And I can say that it is WoW in space. If that is something you dig...then go fer it. But it does NOT feel like a Star Wars game imo. I mean...I just don't think you can truly pull off Star Wars in an MMO setting anyways really. "Hello Jedi...go kill a bunch of space rats."
But anyways. I think it could go down as the most expensive flop in history.
I also love how they keep saying "operations" like it will disguise that it is the same ole tired "raid".
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