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Why Deus Ex: Human Revolution is a Prequel

The Eidos Montreal Blog answers a reader-submitted question that requests an explanation of the decision to make Deus Ex: Human Revolution a prequel, rather than a sequel. Here's their reasoning:

Yes, flexibility.

The five main points we considered:

1) With a prequel, playing the previous games is not a requirement. It gave us a lot more freedom about how we connect to the established cannon.
2) We didnít have to deal with DX1ís or Invisible Warís multiple endings.
3) Being a true sequel would put us after Invisible War and a bit too far into the future.
4) There was a lot of untapped material in the timeline before DX1.
5) Exploring the time surrounding the introduction of mech augs just struck a chord with us.

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62. Re: Why Deus Ex: Human Revolution is a Prequel Sep 8, 2011, 10:30 kanniballl
StingingVelvet wrote on Sep 2, 2011, 16:14:
Took me 33 hours to beat the game talking to everyone and exploring everywhere, playing a stealthy yet lethal pistol man. I did miss one side mission due to a glitch where reading the PDA entry did not update the quest.

Let me guess, the PDA you picked up off the ground near the body in the butcher's basement? For the Shanghai mission for the LIMB doctor?

Yeh, I'd missed it too. Fortunately I'd saved a game around that area. If you return to where you actually performed the other side mission of knocking out a bunch of guys and taking a microchip, there's a sewer grate there that takes you almost right to the guy you need to fight.

I don't recall what section of the city it's in... just that it's on a sub-level of the 2-level city. That almost looks like an a canal or some other trashy place where people wouldn't normally stand around.

I only went back for the Achievement after I beat the game, so I didn't really benefit from the free Praxis Point the doctor gave me.

This comment was edited on Sep 8, 2011, 10:38.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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