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Howard on Bugs and Why Skyrim is Not an MMOG

Joystiq spoke with Bethesda's Todd Howard about The Elder Scrolls V: Skyrim during PAX, learning more about Bethesda's upcoming RPG sequel. He has an interesting comment about bugs, which at this point are a signature component of the series, saying: "We try to solve most of it, we're sensitive to a lot of it. There is a subset of that where we say 'Well, that's what can happen.' If there's entertainment value in that, whatever it is, we'll leave a lot of it. If it's gonna break the game, or unbalance the game in some way, we do try to solve it. If the solution is gonna make the game less fun ... well, hey, leave it in." He also explains why they are not pursuing an online component or making this an MMORPG:

"I like this kind of game better," he said. "You know, it's what most of us are into. I'm not really an MMO guy. I respect them, I look at them, but I don't play them. It feels more real to me when I'm the hero and it's crafted for that. A community aspect to it, I recognize a lot of people would want that in a game like this, but it changes the flavor for me.

"The audience we have for our kind of thing is big enough that we don't have to tone it down. We can just do our thing, and it's kind of grown with each game. So there was no pressure from anybody above me to say 'Hey, you need to change this.'"

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44. Re: Howard on Bugs and Why Skyrim is Not an MMOG Sep 2, 2011, 02:32 saluk
 
Beamer wrote on Sep 1, 2011, 23:31:
I didn't see anyone say that the game is incomplete because it didn't include a single DLC out of 5 (or how many did the examples you brought up have?). The 'whole package' is incomplete without the WHOLE package...

I personally like the idea of DLC... But it's also extremely unlikely I'll buy it at the initial price, and I like the idea of waiting for the complete game even more, as by then, it's a GOTY, and costs half as much as the initial, with all the DLC.

No, your argument is faulty. You assume DLC "completes" the game, rather than augments it.
That has been true exceedingly rarely. I can think of only one, and that was Fallout 3.

You are arguing facts against a feeling. People who play rpgs tend to be completionists. If there is a quest added to the game later, the fact that it wasn't missed before does not matter - the game without that added quest is now incomplete. Since these "expansion packs" tend to come out fairly close to the original release, sometimes less then a year, they [i]feel[/i] like content that was left out, which can leave a bad taste in your mouth, regardless of what the reality might be. I have no problem with people who feel this was about dlc, and I don't think anything could be said to make them have a different opinion.

For me, if I can make it through es1-4 by skyrims release, I'm very likely to buy it soon. If I am lagging behind, I'll probably wait for a sale, and if I have to wait long enough it might make sense to wait for the complete, patched, package.
 
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