Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Deus Ex: Human Revolution Code Broken

Thanks to ^Drag0n^ for sending along a summary of the current state of the coded message from Deus Ex: Human Revolution, and apologies to those who helped suss this out if they have not received due credit (I'm guessing gaming.reddit had a hand in it). From the look and sound of things, we won't really know what this is all about until Sunday:

The background image on has GPS coordinates in its header. If you use Google maps to locate the coordinates, they lead to Ayers Rock.

Ayers Rock is also known as "Uluru".

The Morse code is "11m13clinic".

Using "uluru" / "11m13clinic" as the L/P when clicking on the illuminati all seeing eye in at yields this image:

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

35. Re: Deus Ex: Human Revolution Code Broken Aug 31, 2011, 10:10 avianflu
Playing the game now. Love the attention to the little details of things and the general "Blade Runner" design aesthetic BUT

The character graphics are crap. Regardless of settings, the figures are crazy fake too shiny all over (why does a cotton lab coat reflect light?), and blurry textures on the faces. Half Life 2 figures look better than this. I know I am supposed to look past these things, but it is pretty hard to look past how terrible the main characters look when they are central to the game.

The lighting engine is crap even with DX11. There are some nice explosion lighting effects but in general the lighting engine used is generic, stock, and bland, bland, bland. What is lacking is _creative_ lighting built for each level. Splinter Cell Chaos Theory for PC had excellent stencil-based lighting effects that blow this game out of the water and that game is how old? Geez even Far Cry for PC had some beautiful lighting effects for the interior levels. They look good because the designers crafted lighting for every level to create ambiance appropriate to that level, rather than just turn on "tesselated shadows" on everything as the square folks seemed to do here. Ugh.

Rant about graphics over. Back to game.
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo