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| [Aug 29, 2011, 6:51 pm ET] - Share - Viewing Comments |
The Word of Notch has, well, the word of Notch on why Minecraft is not sold on Valve's Steam service. While saying it's the "best digital distribution platform I’ve ever seen," he also explains: Being on Steam limits a lot of what we’re allowed to do with the game, and how we’re allowed to talk to our users. We (probably?) wouldn’t be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game.
We are talking to Valve about this, but I definitely understand their reasons for wanting to control their platform. There’s a certain inherent incompatibility between what we want to do and what they want to do.
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| 25. |
Re: Why Minecraft Isn't On Steam |
Aug 30, 2011, 08:43 |
Verno |
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Mr. Tact wrote on Aug 30, 2011, 08:07: I guess I've been hiding my head in the sand when it comes to EA Origin. I can honestly say I didn't know it existed until this topic caused me to go read about it. How big is it compared to Steam? It's a very basic EADM reskin, it has rudimentary community friends list, a barebones HTML storefront and product key registration. That's about all there is to Origin at the moment. It's not "bad" per se, it's just very lackluster and there is no reason to use it over anything else(XFire, Steam, etc). EA could have done a whole lot more with it, they claim to be developing it over time but EA tends to go at things like a bull in a rut then forget about them a year later so I can't say my confidence level in Origin is high. That's without getting into EAs history of shenanigans when it comes to dealing with their customers. |
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Playing: Super Mario 3D Land, Tales of Graces F, Fire Emblem 3DS Watching: Hannibal, Community, Life |
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