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Deus Ex: Human Revolution Q&A

A GameSpy Reader Q&A talks with Deus Ex: Human Revolution designer Antoine Thisdale about the upcoming action/RPG prequel and includes a recent IGN trailer where Thisdale answers other questions and shows off some gameplay footage. Here's his explanation of why they did away with weapon skills:

That's a very good question, and I have a very good answer. We wanted combat to rely on player skill, and not the fictional character's skill. We wanted to avoid the possibility of just buying the skill for sniper rifles, then you never use a sniper rifle, and later in the game you pick it up because, hey, that's going to be good for this situation -- and you take everyone down because you [bought the skill]. Also, one of the reasons for the skill system not being used is because it really portrays nanotechnology as mechanical. It's more about learning to physically use your body and use the mechanics that go with it, more than a skill-based system. It's kind of the same idea; we just spin it in a different way. But we didn't want it to directly affect combat with weapons. That was a very early choice, specifically because we wanted players to actually train with the weapons.

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58. Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 08:37 everyone
 
Oh, that's all right then. Never mind all the people that have already been charged for games that square won't let them run for no reason whatsoever. Or the people that prefer to order from overseas because they get gouged in their own country. Or people in Ireland picking up a UK copy from a local shop, and getting home to find steam won't let them install it because they're in the EU... etc, etc.
But no, region locking is definitely something the PC needs more of.
 
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