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| [Aug 15, 2011, 10:14 pm ET] - Share - Viewing Comments |
A GameSpy Reader Q&A talks with Deus Ex: Human Revolution designer Antoine Thisdale about the upcoming action/RPG prequel and includes a recent IGN trailer where Thisdale answers other questions and shows off some gameplay footage. Here's his explanation of why they did away with weapon skills: That's a very good question, and I have a very good answer. We wanted combat to rely on player skill, and not the fictional character's skill. We wanted to avoid the possibility of just buying the skill for sniper rifles, then you never use a sniper rifle, and later in the game you pick it up because, hey, that's going to be good for this situation -- and you take everyone down because you [bought the skill]. Also, one of the reasons for the skill system not being used is because it really portrays nanotechnology as mechanical. It's more about learning to physically use your body and use the mechanics that go with it, more than a skill-based system. It's kind of the same idea; we just spin it in a different way. But we didn't want it to directly affect combat with weapons. That was a very early choice, specifically because we wanted players to actually train with the weapons.
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Re: Deus Ex: Human Revolution Q&A |
Aug 16, 2011, 18:39 |
Raptor |
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J wrote on Aug 16, 2011, 13:42:
nin wrote on Aug 16, 2011, 13:37:
J wrote on Aug 16, 2011, 12:43: And here's a video of Squirmer playing the leaked version. He was very resourceful in not using any of his GUNS (It may not actually be Squirmer, but the idea tickles me)
I had seen someone trying to throw fire extinguishers and wondered if they could be shot and cause dmg... I don't know, to be honest. I've thrown them and they've started spraying but I've not yet thrown it at somebody to see if it stuns them in any way. I haven't tried shooting them either.
Yah that's all the use I found for them, if you throw it at a wall it sprays for a second and I think at least the player coughs, they don't seem to hurt the enemy much nor create a distraction, suffocate or do anything else. In Dx it was good for avoiding lasers, stun enemies, put you out of fire of course. Maybe it didn't seem like a worthwile addition after some point but half of it was still kept in ?
Anybody know if there's water in the final game ? (might not have read all interviews), in Dx it was great to swim around, explore and some of the water based levels were excellent (HK flooded tunnels anyone?). In this one I haven't seen any running water yet (toilets don't flush and water from taps is a sprite), is it another IW style console limitation or ? |
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