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On PC Deus Ex Human Revolution

There's an interview with Eidos: Montreal and Nixxes Software on GameSpy discussing the Windows edition of Deus Ex: Human Revolution, the upcoming action/RPG prequel. This covers the efforts made by Nixxes Software and AMD to create a version of the game that is more that just a straight port of the console editions. Here are a pair of quotes about this:

Julien Bouvrais: First off, Nixxes developed a DX11 renderer that is used on the PC, when available. We did leverage this by adding several features you will see when you have DX11 hardware on your PC: real-time tessellation, improved Screen Space Ambient Occlusion, improved blurs and depth of field. We also added custom support for AMD's Eyefinity (multiple monitors), and 3DHD. On another note, the user interface has been tailored for the keyboard, and mouse controls can be fully customized for your gaming habits.

Jurjen Katsman: We did quite a lot of work on anti-aliasing as well. We offer various anti-aliasing options to gamers to choose from depending on how powerful their hardware is. They really help smooth out rough edges that you can see more easily on a PC monitor.

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73. Re: On PC Deus Ex Human Revolution Aug 16, 2011, 03:42 Raptor
 
eRe4s3r wrote on Aug 16, 2011, 00:23:
You should try playing Deus EX to begin with ;p Anyone saying combat and sneaking in Deus EX works fine needs a brain exam.

Melee is absolutely OP (against armored soldiers and even mechs) - the nano sword is the insta-pwn weapon of choice
No gunsight aiming (which removes the skill out of aiming)
and theres no clear feedback on what counts as hidden and what not - line of sight it ain't. So unless "guessing" and quick-save quick-load means skill i remain on that stance, Deus EX 1 combat is completely broken. It might even be more broken than Morrowinds (at least there you had sneaking feedback)

You sir, are completely off the track then.
I highly recommend having a playthrough again and actually try to play stealthy this time. It works.
Stealth in Dx was a combination of light, sound and line of sight.
So staying in the dark helps and it's not that hard to decide if you're hidden or not.
In my numberous playthroughs I don't recall being frustrated or having to quick load all the time.
Since the combat seems to annoy you so much you clearly didn't bother much with the stealth.

Oh and a note on my HR stealth experience, I recall quickloading much more because I was in the vent only seeing the feet of the enemy and was detected multiple times the same way. No shadow hiding in this one, just a weird line of sight cone, police in the not so distant future have eyes in their toes.
 
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