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Runic on Diablo III vs. Torchlight 2 RMTs and DRM

There's an interview on IncGamers with Runic Games' Max Schaefer focusing on the recent revelation that Diablo III will have an auction house with real-money transactions and will require a persistent internet connection to play. These topics are relevant since Schaefer has previously worked on the Diablo series, and Runic's Torchlight 2 is widely regarded as the main competition for Diablo III. He explains how Torchlight 2 will feature neither RMTs nor always-on DRM, but that he understands what Blizzard is trying to accomplish: "Whatever you do, you have to make sacrifices. We sacrifice a cheat-free environment to give players the most options, they are sacrificing options and flexibility for security of the economy like you would in an MMO. I understand their approach and sympathize with the technical difficulties of what they are trying to do." He also says he does think that there are circumstances where always-on DRM can be considered ethical in a non-MMOG, but also notes that he's actually always considered Diablo II and III to be MMORPGs of a sort anyway: "I think that there really is no meaningful distinction between Diablo 3 (or Diablo 2) and an MMORPG. By my reckoning, it is one, but that's been my position for a long, long time."

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35. Re: Runic on Diablo III vs. Torchlight 2 RMTs and DRM Aug 11, 2011, 11:21 Yakubs
Fact is, there's no consumer-serving reason why they can't have a single-player offline mode, regardless of whether individual consumers are or are not OK with it. They can lie all they want but they're making it online-only due to greed, greed, and greed.

So, yeah, be a Blizzard apologist but at least understand what you're apologizing for.
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