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Quoteworthy - id's Tim Willits on Always-on Gaming

"Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome," id Software Creative Director Tim Willits tells Eurogamer. "In the end, it's better for everybody. Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there. But it does take juggernauts like [Diablo 3] to make change. I'm a big proponent of always connected. I'm always connected. Our fans are always connected. There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change."

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186. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 12, 2011, 00:58 Creston
 
Mordecai Walfish wrote on Aug 11, 2011, 18:05:
The gaming press/media should report, with each article about DRM being used, the specific track record of the company in question and how they have handled customers/franchises in the past similarly.

The gaming press/media are BOUGHT by the very companies who shove this DRM down your throat.

Remember PC Gamer's loud bleating about how "They weren't going to put up with draconian DRM, and were going to mention it in every review, and deduct scores and not recommend any game with such DRM yadda yadda yadda hear us roar, we the Mighty Defenders of the PC Gaming Community!"

One fucking month later Spore comes out, with its 3 activation limit SecuROM bullshit, and surprise surprise, PC Gamer didn't mention Spore's DRM ANYWHERE.

Later they all whined that they "just forgot about it."

You know, you just forgot about that big stance you were taking a whole fucking month ago.

Everyone knows EA paid them to not mention it, and they happily took the fucking money. Just as they happily take EA's money to give shit like Dragon Age 2 a 94% and proclaim it as "Maybe gaming's best storytelling ever."

So while your idea is commendable, I wouldn't hold out hope that the gaming media is going to help out. Their principles go out at the door as soon as those ad dollars get jeopardized.

Creston
 
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