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Quoteworthy - id's Tim Willits on Always-on Gaming

"Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome," id Software Creative Director Tim Willits tells Eurogamer. "In the end, it's better for everybody. Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there. But it does take juggernauts like [Diablo 3] to make change. I'm a big proponent of always connected. I'm always connected. Our fans are always connected. There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change."

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113. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 16:48 Beamer
 
Thelemite wrote on Aug 10, 2011, 16:42:
All of the bitching in the world isn't going to stop this. The seeds were planted years ago with Steam. Always-on is the logical end result of the shift to digital distribution. Some of us tried to warn you, but you were too busy making fun of us and calling us paranoid to listen.


No one denies it's going this way. In fact, many people in this thread say it's fine, it's just ahead of its time - that internet isn't everywhere enough for this to work. Yet.

I don't think many people here would complain too hard if there was a guarantee it would never impact their gaming, either because they were traveling, because the server went down or because the server was taken down due to age.

We're moving towards software as a service pretty quickly, much like we've pretty well moved to movies as a service (Cable, Hulu, Netflix) and music as a service (Pandora, Spotify.) Take Cable out of that equation and I was spending far less on music and movies with these services than I used to otherwise - they were excellent values for consumers.
 
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